About Me
Hi, I’m Dylan Dixon, a passionate game programmer with a focus on
multiplayer systems, gameplay programming, and Unity development. I am currently a student of Toronto
Film School's Video game design and development program. I enjoy building experiences
that bring people together, whether through fast-paced co-op mechanics, immersive systems, or
tools that make development smoother for teams.
I’ve contributed to several game jam projects and recently took the lead developer role on my
capstone project, where I am responsible for designing and implementing multiplayer networking
using Mirror and Steamworks. My work often bridges technical
systems with player-facing features, including lobby systems, communication tools, and gameplay
mechanics that feel responsive and engaging.
While Unity and C# are my strongest areas, I’ve recently started dedicating time to learning
Unreal Engine 5 and C++ to broaden my development skills and explore new
workflows. I’m excited to apply my multiplayer and systems design knowledge across both engines.
When I’m not coding, I’m experimenting with new mechanics, learning more about AI behavior, or
exploring ways to make complex systems intuitive for players and developers alike. My goal is to
continue growing as a developer while contributing to projects that push creativity and teamwork
forward in game development.